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	<title>Comments for Game Audio CogitationsGame Audio Cogitations</title>
	<atom:link href="http://www.earcom.net/thoughts/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.earcom.net/thoughts</link>
	<description>Paul Weir&#039;s Random Thoughts on Game Audio</description>
	<lastBuildDate>Sun, 12 Feb 2012 12:54:47 +0000</lastBuildDate>
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		<title>Comment on Ambient Music Fights Crime by Alex Parsons</title>
		<link>http://www.earcom.net/thoughts/?p=54#comment-153</link>
		<dc:creator>Alex Parsons</dc:creator>
		<pubDate>Sun, 12 Feb 2012 12:54:47 +0000</pubDate>
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		<description>Incredible that this could have such an effect on crime. I&#039;d be interested to see how generative techniques could work here on top of the five hours per day... Maybe a Max MSP-based patch and motion sensor?</description>
		<content:encoded><![CDATA[<p>Incredible that this could have such an effect on crime. I&#8217;d be interested to see how generative techniques could work here on top of the five hours per day&#8230; Maybe a Max MSP-based patch and motion sensor?</p>
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		<title>Comment on Somewhere Between Sound Design and Music by Alex Parsons</title>
		<link>http://www.earcom.net/thoughts/?p=59#comment-149</link>
		<dc:creator>Alex Parsons</dc:creator>
		<pubDate>Thu, 26 Jan 2012 21:25:40 +0000</pubDate>
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		<description>Looking forward to it, Paul. See you there!</description>
		<content:encoded><![CDATA[<p>Looking forward to it, Paul. See you there!</p>
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		<title>Comment on Mixing for Games &#8211; AMPS Panel Discussion by Jack Attridge</title>
		<link>http://www.earcom.net/thoughts/?p=4#comment-142</link>
		<dc:creator>Jack Attridge</dc:creator>
		<pubDate>Sat, 19 Nov 2011 17:13:43 +0000</pubDate>
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		<description>Thanks to Paul and AMPS for putting this on. It was great to be there at the time and listening back to it now has been a nice refresher. Events like this really help to advance our perspective on both industries, and I look forward to the next!</description>
		<content:encoded><![CDATA[<p>Thanks to Paul and AMPS for putting this on. It was great to be there at the time and listening back to it now has been a nice refresher. Events like this really help to advance our perspective on both industries, and I look forward to the next!</p>
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		<title>Comment on Aalto Game Audio Symposium &#8211; Slides by FX Dupas</title>
		<link>http://www.earcom.net/thoughts/?p=31#comment-8</link>
		<dc:creator>FX Dupas</dc:creator>
		<pubDate>Sat, 18 Jun 2011 13:11:08 +0000</pubDate>
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		<description>Hi Paul,

Great presentation, thank you for sharing it. I can&#039;t wait to play Thief 4 and see (hear) the results of everything you have been developping. 

See you in Montreal.

FXD</description>
		<content:encoded><![CDATA[<p>Hi Paul,</p>
<p>Great presentation, thank you for sharing it. I can&#8217;t wait to play Thief 4 and see (hear) the results of everything you have been developping. </p>
<p>See you in Montreal.</p>
<p>FXD</p>
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		<title>Comment on Mixing for Games &#8211; AMPS Panel Discussion by Mixing for Games – AMPS Panel Discussion</title>
		<link>http://www.earcom.net/thoughts/?p=4#comment-3</link>
		<dc:creator>Mixing for Games – AMPS Panel Discussion</dc:creator>
		<pubDate>Tue, 03 May 2011 22:20:47 +0000</pubDate>
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		<description>[...] Director Paul Weir shares a recording of a recent informal panel discussion on Mixing for Games held as part of the Association of Motion Picture Sound (AMPS). Through AMPS (The Association of [...]</description>
		<content:encoded><![CDATA[<p>[...] Director Paul Weir shares a recording of a recent informal panel discussion on Mixing for Games held as part of the Association of Motion Picture Sound (AMPS). Through AMPS (The Association of [...]</p>
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